Many News Sites Have Shut Off Reader Comments. That Might Be A Mistake

Abuse, trolling, harassment, racism, misogyny—these are all real problems down in the comments, and they’re a symptom of wider problems: societal, yes, but also strategic. The current process goes like this: Journalist writes an article. Article is published. People write comments. Journalist peeks at the comments, and sees a lot of meanness and abuse (especially if they’re a woman, a person of color, or especially a woman of color). Journalist vows not to engage with such horrid readers. The organization listens to its journalists when they say that comments are worthless and puts fewer resources into them. The comments then get worse due to lack of engagement and strategy, leaving the space to a small number of argumentative types corralled by a tiny battled-hardened community team.

A Ballet Company Without Dancers (So Far)

“Indianapolis City Ballet, founded in 2009 by the late Robert Hesse and now led by his son Kevin, presents an alternate paradigm: start with building an audience. After several attempts to sustain a professional company in Indianapolis failed, Hesse and his team are experimenting with a new model: a non-profit producing organization that seeks to bolster the city’s dance community by sponsoring events like gala performances, master classes and competitions.”

ArtPrize’s 200K Public Grand Prize Goes To Lincoln Portrait Made Of Lincoln Pennies

“ArtPrize Nine [audience] voters gave Battle Creek graphic designer Richard Schlatter the $200,000 Grand Prize for his 12-foot portrait of Abraham Lincoln made from about 24,500 pennies that bear Lincoln’s image. … Schlatter said he decided to create the portrait after he was mesmerized by the various shades of pennies he had accumulated.” (To see all the 2017 ArtPrize category winners, click here.)

Are We Becoming Addicted To Distraction?

“Checking phones or tablets for the next message, the latest tweet, a new Skype meeting request, the email we’re waiting for, has become for us the new fidgety, anticipatory normality. These devices, and the systems and knowledge to which they give us access, addict us to the (short-term) future. And ‘addict’ is not a ill-chosen word. Such technologies underline for us that even the most recent past is out-of-date, and might as well be forgotten.”

Where Video Game Conventions Attract 300,000 Fans (Not In The US)

The size and spectacle of the international gaming shows underline how the video game industry is less and less American-centric. The global games market is $105 billion, according to SuperData Research. Asia dominates with a 47 percent share, according to the video game researcher Newzoo, while North America makes up 25 percent and Latin America s 4 percent. Latin America, however, is growing the most quickly, according to Newzoo.

Want Your Own Fans? Cultivate Someone Else’s

“Opera North is great at delivering obscure fan references, classical music in-jokes and offering a creative approach to backstage insight. In recent years its online and offline communications have captured the spirit of life behind the curtain. When we work in the arts it’s easy to forget how special the view from the wings can be, and its campaigns for Kiss Me Kate, Eight Little Greats (which tours this autumn) and its season guides feature artistic photography opening up what’s usually unseen for its fans. And for those new to opera, exclusive access is a great way to welcome them into the club – it’s almost like you’re one of the team.”

Public Radio Moves Into Podcasts For Kids

“The public radio tradition that’s powered the recent podcast boom never invested much in children’s audio. But now that podcasting has allowed for endless shows on demand, audio makers are eager to get their content straight to children’s ears. And the technology that made podcasts possible – the smartphone – has also gifted its producers a golden sales pitch: Podcasts are being pushed as a guilt-free alternative to screen time, a more engaging option than zoned-out YouTube binging or hypnotizing mobile games.”