“I defy you to imagine a Hollywood history without guns.”
Category: media
From The Depths Of Reality TV
“Was 2012 a nadir for reality TV? Can the offerings possibly get any worse in 2013?”
Time For Video Games To Become More Mainstream?
“Video games seem to have entered an awkward cultural adolescence; shoved, grumbling, into a Sunday suit and taken out for the whole town to see.”
Why People Aren’t Using Their TV’s To Go Online
“The report finds fewer than 15 percent of smart-TV owners are listening to music, surfing the internet or shopping on their TVs.”
On Indian TV, Mothers-In-Law Are No Joke – They’re The Law
“Soap operas dominate prime time here and the mother-in-law reigns in almost all of them. However plucky the heroine or serpentine the plot, every love story seems to circle back to marriage and the many relatives who come with the words ‘I do’.”
‘Oscar Bait’ Movies – What’s So Bad About Them?
“Oscar bait is the only reason that grown-ups have anything at all to watch in a movie theater anymore, with four months of awards season compensating for the other eight months of craven superhero franchises, anemic romantic comedies, and whatever Adam Sandler wipes off his shoe.”
Gangnam Style – The Perfect Contemporary Expression
“Like any good viral video, Gangnam Style put bread on the table for do-it-yourself YouTube content creators in the form of countless parodies and mashups – some of these collected a million views on their own, earning their creators a pretty penny.”
Screen Habits – The Little Guys Take Over
“Viewing on tablets has doubled since 2011, and 70 percent of consumers say they watch TV shows and video on something other than a television.”
Have 3D Movies Played Themselves Out?
“In retrospect, Avatar now seems the high-point of 3D movie-making, with little since 2009 to challenge its achievement. Three years on, has the appeal of 3D gone flat?
Art Of Video Games – Moving Beyond Shoot ‘Em Ups
“The level of action needed to make a game pleasurable to interact with is already an obstruction to the calm that might help explore a more complex idea. But there’s also the lack of experience among big-time game creators of deftly making complex work.”
