Rethinking Hipster Culture – What It Says About Our Time

The grand consensuses of modern life online—the politics of approbatory or condemnatory agreement—keep culture from renewing and reinventing itself. When hipster lost its edge and went mainstream, we entered a period of aesthetic and moral stagnation. This wasn’t hipster’s fault, and—dear god—hipster was never going to save us. It is simply what happens when we defang the subversive element in culture, even the stupidly subversive. – Hedgehog Review

In Hyper-Curating Our Desires Have We Lost The Thread Of Reality?

One doesn’t have to subscribe to Plato’s ladder of ascent or gift of the gods to appreciate his point that the realm of selfish desire is the futile and corrupting alternative to more genuine longing. And one doesn’t have to be a philosopher to see how longing can open up a different logic of meaning in our contemporary aesthetic stage. – Hedgehog Review

Sci-Fi Is Trying To Prepare Us For An Uncertain Future (And Present)

A contingent of science fiction writers – that is, novelists, to be clear – are being hired by companies to predict the future. Yes, really. “Mega consulting firm Price Waterhouse Cooper published a guide on how to use sci-fi to ‘explore innovation.’ The New Yorker has touted ‘better business through sci-fi.’ As writer Brian Merchant put it, ‘Welcome to the Sci-Fi industrial complex.'” – Wired

Unlimited Information And Free Access? Turns Out It Was A Problematic Idea

The Palo Alto Consensus held that American-made internet communication technologies (both hardware and software) should be distributed globally and that governments should be discouraged from restricting speech online. Its proponents believed that states in which public discourse was governed by “everyone” — via social media and the internet — would become more democratic. – The New York Times

A Push To Create Immersive Virtual Reality Experiences In The Arts

UK digital minister Margot James described the initiative’s vision in an opening event. “Imagine being inside the world of a Shakespeare play, or in a video game as professional players battle it out for millions of dollars, or immersed in a national museum, solving a detective narrative involving dinosaurs and robots with fellow virtual museum-goers.” – Ludwig Van