The 2010s Radicalized Video Games — And The People Who Make Them

“In traditional video games, labor and capitalism have been depicted in near-frictionless harmony. Take SimCity and Civilization‘s dogmatic views of economic progress popular during the booming real-life ’90s or even Mario’s insatiable accumulation of gold coins.” But in the wake of the 2008 financial crash and this decade’s insane lengthening of working hours, developers began creating games that imply real critiques of contemporary tech capitalism — and they began to consider unionizing. – The Nation