Where Candyland Came From, Or, How Medical Needs Drive Culture

In short, the board game came from the need for kids isolated in polio wards to have something to do. “Abbott set out to concoct some escapist entertainment for her young wardmates, a game that left behind the strictures of the hospital ward for an adventure that spoke to their wants: the desire to move freely in the pursuit of delights, an easy privilege polio had stolen from them.” – The Atlantic